Usogui

Baku Madarame

Usogui

Semi-RealisticGambler from HellFeat-richPlanning-heavyDeception specialistHigh-traceability arcsSemi-realistic
All rank#1
Archive score9.8
Statuspublished

Case Summary

Operational Reading

A deception-heavy gambler whose dossier is built on layered long-term planning, tactical adaptation, opponent reading and controlled psychological warfare across multiple arcs.

Extremely strong seed dossier with broad planning and strategy coverage, but a noticeable portion of the package is mediated through secondary feat documents and reconstruction-heavy explanations rather than raw panel-by-panel primary citation.

Primary strengths: Long-horizon planning, Strategic deception, Behavioral reading, Adaptive counterplay, Psychological manipulation

Feat entries: 89

Archive Note

This dossier was compiled primarily from Reddit-sourced material, so the current feat record may still be incomplete.

Because of that, a character can temporarily look weaker than they should in the leaderboard, battles, or radar profile if important feats have not been documented here yet.

The archive will keep improving over time as more feats, cleaner sourcing, and better scaling notes are added.

Radar profile

Intelligence Shape

Beta feature. This radar is AI-generated from the approved feat archive. Admins do not hand-score or manually tune these axis results.

Baku Madarame exhibits exceptional cognitive and psychological abilities, with his strongest lanes in strategy & planning, reasoning, manipulation, and deception, consistently exceeding peers. While his EQ is also high, it's slightly less pronounced than his other elite scores.

FSIQ

8.8

EQ

8.6

Strategy & Planning

9.8

Reasoning

9.4

Manipulation

9.4

Deception

9.8

FSIQEQStrategy & PlanningReasoningManipulationDeception

Community signal

Votes nudge the live score instead of replacing the dossier score. Movement stays gradual so evidence remains primary.

Evidence Ledger

Categorized Feats

Jump directly into the needed category instead of scrolling every section manually.

Quick Access

Category

Planning

Planning archive records.

Planning Adaptability

highfeatPlanning Adaptability
Sets Ban Match duration so STL starts one month after the wipe and on the leap second day

In the Leap Second planning material, Baku uses the right to decide the prior game's length so that STL begins on January 1, exactly one month after Hal's December 1 memory loss and on the day of the 2009 leap second.

Source: Leap Second Planning / decade plan - Ban Match

Long Term Planning

contestednarrativeLong Term Planning
Portrayed as an elite manipulator and long-term planner

The profile section presents Baku as a top-tier manipulator whose greatest edge is the orchestration of layered long-term schemes rather than isolated puzzle solving.

Source: Baku Madarame Feats - opening profile

contestedinferenceLong Term Planning
Plants the seed for the crime-coverup system in winter 1998

The decade-plan writeup argues that Baku manipulated commissioner Sasaoka into conceiving the Kakerou-based crime-coverup framework years before he later exploited it.

Source: Baku's decade long plan - After meeting Hal

contestednarrativeLong Term Planning
Architects a decade-long scheme spanning the coverup system, Pandora's Box, Bookstore, Ban Match, and 2nd STL

Across the decade-plan document, Baku is credited with planting or shaping the conditions behind the crime-coverup system, Karamete expansion, KY Declaration, Emperor Tower pressure, the recreated bookstore meeting, Ban Match timing, and the second STL itself.

Source: Baku's decade long plan

Planning Practicality

mediumfeatPlanning Practicality
Uses outside investors to secure the Hangman path

Before Hangman starts, Baku accepts substitute backing so the stake total flips the game-choice leverage away from the other side and into a structure that still benefits Baku.

Source: Baku Madarame some feats - Hanging Man Arc

Planning Contingency

highfeatPlanning Contingency
Loses round 2 on purpose to move the first STL punishment

Baku uses the April 9, 2001 memory bet and an intentional second-round loss so the winner inherits the alibi-day consequences of Baku's first STL failure, including the death sentence that had blocked his return.

Source: Baku Madarame some feats - Labyrinth round 2 explanation

contestednarrativePlanning Contingency
Predicts the radio-tower contradiction and weaponizes Emperor Tower

The decade-plan account says Baku planned for Kakerou's duty to protect the studio broadcast and its duty to keep a sensitive alibi hidden to collide, making destruction of the new radio tower the fastest institutional response and leaving the Emperor Tower broadcast as his intimidation platform.

Source: Baku's decade long plan - Pandora's Box

highfeatPlanning Contingency
Creates the Air Poker pressure-gauge landmine in a nine-second window

Before the Air Poker room fully floods, Baku uses Lalo's brief movement window to break the Air-Bios pressure gauge and set the needle to zero, planting the basis for a future deception with multiple later contingencies.

Source: Baku Air Poker Feats - round 1 setup

highfeatPlanning Contingency
Reinforces the landmine with explicit contingencies including the cut finger

The Air Poker writeup stresses that Baku's oxygen-reserve lie is not a one-layer bluff: he backs it with several contingencies across earlier rounds and a final visual cue from his cut finger so doubting it becomes irrational from Lalo's side.

Source: Baku Air Poker Feats - unbeatable landmine

contestedinferencePlanning Contingency
Likely loses the first STL intentionally to recover later and free Kyara

The decade-plan document interprets Baku's first STL loss as at least partially acceptable or intentional because it lets him move covertly for years, later nullify the punishment, and pull Kyara out of referee neutrality.

Source: Baku's decade long plan - 1st STL

Planning Preparation

contestedinferencePlanning Preparation
Premeditated casino loitering to lure Q-Tarou

The decade-plan document presents Baku's idle casino behavior before the abandoned-building invitation as deliberate bait meant to draw Q-Tarou into initiating the game on Baku's desired path.

Source: Baku's decade long plan - Abandoned building (2008)

mediumfeatPlanning Preparation
Forces hand-copying and gains a pencil through pre-round acting

Before paper Labyrinth begins, Baku stages concern around the copier and clip, pushes the referee toward handwriting the copies, and separately asks for a pencil under the pretext of needing revisions for a complex maze.

Source: Baku Madarame Feats / some feats - Labyrinth (paper version)

contestedinferencePlanning Preparation
Buys the old bookstore and keeps it unchanged for years

The same plan document frames Baku's purchase of the bookstore and insistence that it remain unchanged as preparation to recreate the first Hal encounter under controlled conditions years later.

Source: Baku's decade long plan - Years between 1st STL and main story

Planning Accuracy

contestedinferencePlanning Accuracy
Overlaps leap second with Hal's memory condition to win while trying to preserve him

The STL explanation and decade-plan material both frame the leap-second play as not just a win path but a way to synchronize with Hal's memory-loss mechanics so Baku can both take leadership and avoid the worst outcome for Hal.

Source: Baku vs Hal (STL Explained) / Baku's decade long plan

Planning Coverage

contestedinferencePlanning Coverage
Treats the crime-coverup Labyrinth as a route to MPD names

The decade-plan document argues that Baku anticipated the alibi gamble's structure, used it to nullify his first STL loss, and aimed to leverage the result into the names of the MPD servants tied to the coverup system.

Source: Baku's decade long plan - Labyrinth (crime coverup system)

Planning Invisibility

contestednarrativePlanning Invisibility
Uses a trivial Kakerou match and one email to shield Emperor Tower

The decade-plan account says Baku planned a low-detail Kakerou match at Emperor Tower so the venue would be protected, then sent the leader a minimal email counting on the leader to infer the rest and intervene against radio-jammer deployment.

Source: Baku's decade long plan - Tower of Karma

mediuminferencePlanning Invisibility
Preempts Hal by buying The Prince Bee before he arrives

When Hal's memory condition sends him back toward the old bookstore, Baku receives the order notice first, buys The Prince Bee ahead of Hal's arrival, and uses possession of the book to force the recreated meeting onto Baku's terms.

Source: Baku's decade long plan - Bookstore

Category

Deception

Deception archive records.

Strategic Deception

highfeatStrategic Deception
Fabricates a winning ticket and fake Yakuza affiliation

Baku infers what the loan sharks intend, forges a 2-3-4 winning-ticket story, and bluffs Yakuza backing to obtain a 4 million yen loan while also judging that the sharks lack real Yakuza ties because they are amateurs.

Source: Baku Madarame Feats - Introduction Arc

highfeatStrategic Deception
Uses a multi-contingency no-oxygen landmine to stop Lalo from folding

In the last Air Poker sequence, Baku max-raises in a way that makes Lalo discover the pressure-gauge trap, but the trap is layered with several supporting contingencies so Lalo rationally chooses not to fold even though Baku in fact never reserved oxygen.

Source: Baku Air Poker Feats - unbeatable landmine

highfeatStrategic Deception
Sells the three-near-death theory and keeps a pulse-based fallback

Baku deliberately lets Souichi believe that the real strategy is a three-near-death path, and when there is a risk of the leap-second idea being seen through he even raises his own pulse to support Souichi's mistaken model.

Source: Baku vs Hal (STL Explained)

Falsification

highfeatFalsification
Detects the clip-oil copying cheat and reverses it

Baku notices the special pen, paper, and clip system that lets the opponent transfer a mirrored maze image, then uses the stolen pencil eraser to alter the oil layer so the copied sheet diverges at B2/C2 and leads the cheater into a wall.

Source: Baku Madarame some feats - Labyrinth explanation

Information Control

mediumfeatInformation Control
Bugged pen used as covert surveillance

Baku disguises a listening device as an ordinary pen and uses it as a quiet information channel during the abandoned-building operation.

Source: Baku Madarame Feats - Escape the Abandoned Building

mediumfeatInformation Control
Hears exact MP declarations through the hidden shirt radio and wins by a point

After changing clothes with a Kakerou employee, Baku hides a radio so he can hear the exact MP numbers opponents declare, which the supplementary explanation uses to justify his razor-thin M-Time wins over Minowa.

Source: Baku Madarame some feats - Minotaur Labyrinth explanation

mediumfeatInformation Control
Claims effective control over the culprit video

Baku brings up the already-aired culprit footage, populates the room with implied accomplices, and steers the host into treating Baku as if he controls the video's provenance and fallout.

Source: Baku Madarame Feats - KY Declaration

mediumfeatInformation Control
Takes the hush money while secretly recording the exchange

When offered money to drop the matter, Baku accepts but simultaneously records the conversation, converting the payoff attempt into additional insurance rather than a compromise.

Source: Baku Madarame Feats - KY Declaration

mediumfeatInformation Control
Secures Yakou's recognition of the phone-clock DONG signal

The STL explanation explicitly notes that Baku gets Yakou to acknowledge the phone clock's DONG as the relevant minute marker, tightening the shared timing reference that the later leap-second trap relies on.

Source: Baku vs Hal (STL Explained)

Bluffing

highfeatBluffing
Forces the fatal Old Maid draw with angle control and imitation

In the late Hangman rounds, Baku repeatedly changes card angles to exploit the camera delay, then shapes his own draw to resemble the Old Maid with an 8 so the opponent misreads the result and dies.

Source: Baku Madarame some feats - Hanging Man rounds 4-6

highfeatBluffing
Bluffs poverty to take the picture book from Hal

In the bookstore material, Baku initially presents himself as if he cannot casually buy the book, nudges the interaction toward a game, then immediately produces the money and catches Hal off guard.

Source: Baku Madarame Feats - Bookstore Arc

Fabrication

mediumfeatFabrication
Impersonates Amako in Morse to redirect Minowa

After winning a key exchange, Baku uses Morse communication through the pipes while pretending to be Amako, steering Minowa away from Baku's route and preserving Baku's path to the goal.

Source: Baku Madarame some feats - Minotaur Labyrinth explanation

Acting Skills

mediumfeatActing Skills
Manipulates roulette while acting drunk

After observing dealers at the casino, Baku uses a drunken act to shape the flow of the table and engineer a roulette result favorable to Kaji despite it not being a pre-bet number.

Source: Baku Madarame Feats - Introduction Arc

mediumfeatActing Skills
Hunter disguise used to gather intelligence

Baku hides his identity by posing as another hunter, extracts information from the target, and turns the conversation into a setup before disabling him.

Source: Baku Madarame Feats - Escape the Abandoned Building

Category

Manipulation

Manipulation archive records.

Indirect Manipulation

mediumfeatIndirect Manipulation
Pressures the KY host with the L-File and prior scandal

In KY Declaration, Baku uses what he knows from the L-File and the host's earlier drunken-accident failure to corner the host psychologically and reduce his bargaining freedom.

Source: Baku Madarame Feats - KY Declaration

highfeatIndirect Manipulation
Manipulates Yakou toward Drop the Handkerchief and a usable phone clock

Baku arrives early, asks Yakou about possible STL games, recognizes that Drop the Handkerchief is time-dependent, and steers the setup toward a speaking phone clock rather than a simpler device that would not serve the leap-second trap.

Source: Leap Second Planning / Baku vs Hal (STL Explained)

Logical Manipulation

highfeatLogical Manipulation
Uses Marco's '13' entry to trap Suteguma's inference tree

Baku arranges for Marco to input 13 so Suteguma collapses Baku's possible token counts into the narrower 6-or-7 style branch Baku wants him to consider.

Source: Baku Madarame some feats - Dotty round 2 explanation

Psychological Manipulation

mediumfeatPsychological Manipulation
Destabilizes Q-Tarou with a fake listening-device play

Baku weaponizes Yakou's presence and a fabricated listening-device implication to unnerve Q-Tarou and push him into a worse psychological position.

Source: Baku Madarame Feats - Escape the Abandoned Building

Individual Manipulation

mediumfeatIndividual Manipulation
Converts Kyara from interested observer into loyal ally

Before Labyrinth and around Terrorist of the Abandoned Mines, Baku repeats the same 'I will continue to win' line that first interested Kyara and uses that continuity to secure Kyara's open loyalty.

Source: Baku's decade long plan - Before Labyrinth

Category

Strategy

Strategy archive records.

Strategy Shielding

mediumfeatStrategy Shielding
Feigns resignation while a hidden scheme keeps moving

The document explicitly frames Baku as appearing resigned while an unseen sequence he already forecast continues unfolding behind the scenes in his favor.

Source: Baku Madarame Feats - Escape the Abandoned Building

Strategy Risk Assessment

highfeatStrategy Risk Assessment
Builds the Ace-card bait to preserve 25 for the endgame

While near drowning, Baku rapidly evaluates the remaining metal cards, carves the law into the table with 45, and turns that reveal into a psychological trap that pressures Lalo into spending 47 while Baku protects his own 'Ace card' 25 for later.

Source: Baku Air Poker Feats - round 3 trap

Strategy Control

mediumfeatStrategy Control
Controls the building information flow with transponders

Baku alternates transponder presence and location to shape what others think is being monitored, using surveillance and misdirection together to keep initiative.

Source: Baku Madarame Feats - Escape the Abandoned Building

mediumfeatStrategy Control
Uses 45 as bait while also burning future jack-based premium lines

The Air Poker explanation notes that 45 is not only bait for Lalo's response but also a way to consume key jack resources that matter for later premium hand construction such as a royal-flush line.

Source: Baku Air Poker Feats - round 3 trap

Strategy Execution

mediumfeatStrategy Execution
Turns the show into a Kakerou-protected elimination stage

After taking over direction, Baku structures the program around cases from the L-File, exposes guests one by one, and embeds a Kakerou match into the venue so the broadcast is institutionally protected while panic spreads.

Source: Baku Madarame Feats - KY Declaration

Strategy Timing

mediumfeatStrategy Timing
Uses the mock pre-referee game and Kaji's presence to force the phone-clock route

Before the official STL starts, Baku reenacts their earlier match, asks Souichi about a watch to plant the importance of time, and later has Kaji present in a way that makes reliance on a hidden private clock harder and the monitored phone clock more attractive.

Source: Leap Second Planning / Baku vs Hal (STL Explained)

Strategy Resilience

mediumfeatStrategy Resilience
Keeps the KY broadcast alive through the judges' clash contingency

When competing agendas among Kakerou judges threaten the program, Baku's contingency path benefits from that discord instead of collapsing, allowing the broadcast to continue rather than die at the first major institutional interruption.

Source: Baku Madarame Feats - KY Declaration

Strategy Effectiveness

highfeatStrategy Effectiveness
Wins on the hidden 8:59:60 leap second

In the finishing sequence, Souichi turns at the sound he believes marks sixty seconds, but that sound is the leap second at 8:59:60; Baku then drops at 9:00:00, making the logically 'safe' check fail by one second.

Source: Leap Second Planning / Baku vs Hal (STL Explained)

Category

FSEQ

FSEQ archive records.

Cognitive Empathy

mediumfeatCognitive Empathy
Stabilizes Kaji's panic in the building

Baku correctly reads Kaji's emotional state during the building incident and intervenes in a way that calms him instead of letting panic distort the plan.

Source: Baku Madarame Feats - Escape the Abandoned Building

contestedfeatCognitive Empathy
Reconstructs Yakou's old match by mirroring Marukobashi

Baku catches inconsistencies in Yakou's retelling, corrects the material implications, and conditions Yakou by mirroring Marukobashi's body language and phrasing so that Yakou relives the match from that perspective and leaks a hint about the winner.

Source: Kakerou Tachiainin - Chapters 1-8.5

Category

Adaptability

Adaptability archive records.

Tactical Adaptability

mediumfeatTactical Adaptability
Manipulates M-Time with MP bluffing and perception distortion

Across his Minotaur encounters, Baku makes opponents misread how much MP he has used and exploits overlapping sounds and later clothing changes to skew their combat calculations.

Source: Baku Madarame Feats / some feats - Minotaur Labyrinth

Strategic Adaptability

contestedinferenceStrategic Adaptability
Adapts the 50-billion Shouei TV angle after obtaining the L-File

The decade-plan document treats Baku's LBO-style purchase path, the predicted Matsuyama buy, and the 50 billion selling-price trap as later-stage adaptations layered onto the broader Pandora's Box framework after he secured better information.

Source: Baku's decade long plan - Pandora's Box adaptation

Category

Adversity Capacity

Adversity Capacity archive records.

Focus Under Stress

mediumfeatFocus Under Stress
Performs through Dotty while blood-drained and physically compromised

The supplementary Tower of Karma document emphasizes that Baku is still solving the token game while down 600 ml of blood and after losing one eye, preserving decision quality despite serious physical impairment.

Source: Baku Madarame some feats - Tower of Karma explanation

Category

FSSQ

FSSQ archive records.

Social Skills

mediumfeatSocial Skills
Negotiates with Q-Tarou while hiding his larger intent

The abandoned-building material separately highlights Baku's ability to engage Q-Tarou in strategic dialogue, using negotiation itself as a way to manage the pace and shape of the confrontation.

Source: Baku Madarame Feats - Escape the Abandoned Building

Category

Decision Making

Decision Making archive records.

Consequence Evaluation

mediumfeatConsequence Evaluation
Treats the starter disadvantage as a CPR timing benchmark

Because the opening role would normally be awkward for long-term victory, Baku uses that early disadvantage productively by converting it into a benchmark for how death, revival, and minute flow actually behave in the room.

Source: Baku vs Hal (STL Explained)

Risk Reward Judgment

highfeatRisk Reward Judgment
Chooses the necktie branch because the surrender branch kills Hal by about two seconds

The STL breakdown explicitly frames the round-7 necktie gamble as a choice forced by arithmetic: if Baku simply surrendered timing and let extra squandered time accrue, Hal's survival window would be overrun by roughly two seconds.

Source: Baku vs Hal (STL Explained)

Category

Knowledge

Knowledge archive records.

Experience

mediumstatementExperience
Experience across more than a hundred gambles

The opening dossier states that Baku has participated in or simulated over one hundred gambling scenarios, presenting that volume of exposure as a basis for his later judgment calls.

Source: Baku Madarame Feats - opening profile

Category

Perception

Perception archive records.

Situational Awareness

mediumfeatSituational Awareness
Uses blood scent to read danger and route choice

In the abandoned building, Baku notices the smell of blood, reads that the lower area is dangerous, and uses that perception to move upward instead of descending.

Source: Baku Madarame Feats - Escape the Abandoned Building

Pattern Recognition

highfeatPattern Recognition
Maps camera timing and blind spots from small reactions

Using the stolen-whistle incident, the dropped card test, and his own counting rhythm, Baku concludes that the opponent is effectively seeing through six rotating cameras with roughly ten-second blind windows.

Source: Baku Madarame some feats - Hanging Man explanation

highfeatPattern Recognition
Exploits the opponent's habitual Old Maid placement side

By later rounds, Baku has noticed the side on which the opponent tends to present the Old Maid, so when the time-limit pressure hits he combines that habit read with angle switching to steer the draw toward the wrong card.

Source: Baku Madarame some feats - Hanging Man rounds 4-6

Observation

highfeatObservation
Drops the Old Maid in round 1 to study pickup behavior

Baku's intentional Old Maid drop in the first Hangman round doubles as a probe: he watches how the opponent pauses and retrieves the card to learn how the camera-based vision adjusts to object location changes.

Source: Baku Madarame some feats - Hanging Man explanation

Behavioral Perception

mediumfeatBehavioral Perception
Identifies loan sharks and unpacks Kaji's situation on sight

In the introduction material, Baku quickly recognizes the men around Kaji as loan-shark types, plays into that role himself, and rapidly untangles Kaji's legal and debt trouble.

Source: Baku Madarame Feats - Introduction Arc

Anomaly Detection

highfeatAnomaly Detection
Deduces artificial vision behind the blindfold

Baku notices that the supposedly blind opponent still selects the game decisively and reacts to off-screen events, leading him to infer that the blindness is bypassed through artificial camera-based vision.

Source: Baku Madarame some feats - Hanging Man explanation

mediumfeatAnomaly Detection
Finds Douji's listening device without the obvious visual tell

In the Tachiainin material, Baku bends directly to the hidden listening device Douji planted and exposes the eavesdropping even though the angle described would not have let him simply read the written name on it.

Source: Kakerou Tachiainin - Chapter 1

Category

Reasoning

Reasoning archive records.

Deductive Reasoning

mediumfeatDeductive Reasoning
Identifies F3 and narrows the exits to A1 or A5

From room structure and subsequent progress, Baku deduces his position as F3, works out the maze logic, and reduces the exit possibilities to A1 or A5 before the path is fully traversed.

Source: Baku Madarame Feats - Minotaur Labyrinth

mediumfeatDeductive Reasoning
Solves Kadokura's route to a 43-room path with a branch condition at D2

The detailed Minotaur explanation credits Baku with solving the maze deeply enough to estimate a 43-room path and identify how the D2 decision changes whether the exit should be A1 or A5.

Source: Baku Madarame some feats - Minotaur Labyrinth explanation

mediumfeatDeductive Reasoning
Uses card depletion to judge 39 over 8

Once the poker law is established, Baku reasons that 8 cannot still become the same premium four-of-a-kind ace structure after earlier rounds consumed key cards, while 39 still has stronger live constructions.

Source: Baku Air Poker Feats - round 2 comparison

mediumfeatDeductive Reasoning
Deciphers Eba's meeting clue and Hal's memory-loss cycle

The decade-plan document says Baku solved the hidden message for Eba's meeting place, found the email on Hal's memory-loss pattern, and from that learned both the monthly wipe and Hal's future return path through The Prince Bee.

Source: Baku's decade long plan - After meeting Hal

Connecting The Dots

mediumfeatConnecting The Dots
Builds an intelligence net through pipes, Morse, and hidden comms

Baku turns the labyrinth's connected pipes and concealed communications into an information network, gathering other players' locations and MP state while reducing his own uncertainty.

Source: Baku Madarame Feats - Minotaur Labyrinth

Abductive Reasoning

highfeatAbductive Reasoning
Infers the Air Poker law from Kaji's five-finger hint and the five-round structure

After Kaji's hint, Baku abductively links the game to five-card poker hands, checks the known sums and ranges against deck totals, and concludes that the law is built around five-card hand construction.

Source: Baku Air Poker Feats - law induction

mediumfeatAbductive Reasoning
Abducts that Hal and Fukurou are upstairs making the cards

After noticing irregular intervals between bets and result announcements, Baku reviews the ladder, the present personnel, and the judging flow and concludes that Hal and Fukurou are above them constructing the hands.

Source: Baku Air Poker Feats - upper-floor deduction

Category

Psychology

Psychology archive records.

Psychological Exploitation

mediumfeatPsychological Exploitation
Manipulates Rodemu's perception to alter the alignment of the conflict

Once the building plan is revealed further, Baku is shown using creative misdirection against Rodemu so that Rodemu's perception of who should be fought and who should be followed shifts in Baku's favor.

Source: Baku Madarame Feats - Escape the Abandoned Building

Mental State Analysis

contestedinferenceMental State Analysis
Infers and exploits Amako's synesthetic information advantage

Baku concludes that Amako is distinguishing players through a sound-color synesthesia style of perception, then deliberately acts in ways that feed that sensory model misleading or incomplete data.

Source: Baku Madarame some feats - Minotaur Labyrinth explanation

Psychological Warfare

mediumfeatPsychological Warfare
Turns the final confrontation with Q-Tarou into coercive reversal

By the end of the building incident, Baku leverages the information and fear he has built up to reverse Q-Tarou's position and force the confrontation onto terms that favor Baku.

Source: Baku Madarame Feats - Escape the Abandoned Building

mediumfeatPsychological Warfare
Uses the used Air Bios reveal as a shock-finisher after survival

After the resilience battle, Baku leaves his used Air Bios where Lalo can reach them, turning the eventual discovery that no oxygen was ever reserved into a final psychological blow rather than a private realization.

Source: Baku Air Poker Feats - battle of resilience aftermath

Motive Analysis

mediumfeatMotive Analysis
Infers Hal's motive and competes in a five-minute valuation race

Baku notices cues suggesting Hal wants the picture book for someone else, questions the motive, then matches Hal in a timed search that depends on rapid page handling and approximate valuation.

Source: Baku Madarame Feats / decade plan - Bookstore

Category

STP

STP archive records.

Contradiction Detection

mediumfeatContradiction Detection
Finds the personal-information leak through a tiny address discrepancy

Baku compares the documents sent to Kaji with paperwork from a rental transaction, spots the altered 'n' in the address trail, and uses that observation to pressure the manager he believes leaked the information.

Source: Baku Madarame Feats - Introduction Arc

highfeatContradiction Detection
Spots that Suteguma's '8' signal is fabricated

In the first Dotty exchange, Baku notices that Suteguma's use of the number 8 is manipulative rather than sincere and reads the surrounding actions as an attempt to distort Baku's elimination logic.

Source: Baku Madarame Feats - Dotty Chaplain

Behavioral Reading

mediumfeatBehavioral Reading
Reads Suteguma's subtlety from the poker footage

Before Tower of Karma, Baku repeatedly studies the recorded poker game involving Fukurou and Suteguma and extracts a subtle behavioral tell significant enough to matter for the coming confrontation.

Source: Baku Madarame Feats - Events before the Tower of Karma

Seeing Through Deception

mediumstatementSeeing Through Deception
'Lie Eater' reputation for seeing through lies

The opening profile frames Baku's title 'Lie Eater' around repeatedly discerning lies used by opponents and turning that recognition into their downfall.

Source: Baku Madarame Feats - opening profile

highfeatSeeing Through Deception
Sees through Amako's fake room guidance by reading acoustics

At the start of Minotaur Labyrinth, Baku pretends to be Minowa, realizes Amako is lying about the room layout, taps and listens to confirm a corner room, and chooses doors opposite the bait.

Source: Baku Madarame Feats - Minotaur Labyrinth

Category

Outsmarting

Outsmarting archive records.

Counter Strategy

highfeatCounter Strategy
Manipulates Souichi into resetting his own cylinder

The STL explanation presents one of Baku's key wins as pushing Souichi into a death-and-revival choice that resets Souichi's own squandered-time cylinder under a mistaken reading of Baku's supposed plan.

Source: Baku vs Hal (STL Explained)

Category

Foresight

Foresight archive records.

Long Term Anticipation

contestedinferenceLong Term Anticipation
Tracks the future new radio tower as relevant long before Pandora's Box

The decade-plan argument holds that Baku either learned or plausibly could have learned of the future new radio tower years in advance and kept that information in mind because his TV-broadcast plan would make such infrastructure strategically vital.

Source: Baku's decade long plan - 2.5 years between meeting Hal and 1st STL

Trap Evasion

mediumfeatTrap Evasion
Abandons gear after deducing tracking risk

Baku reasons that a seized jacket and money bag may contain transmitters, discards them, and thereby avoids letting the enemy turn recovered equipment into a tracking vector.

Source: Baku Madarame Feats - Escape the Abandoned Building

mediumfeatTrap Evasion
Preps for unseen traps with a notebook life-insurance move

Before the oxygen-trap room is confirmed, Baku places a notebook to keep C1 open, effectively building a release path in case an unseen pressure trap exists in the area.

Source: Baku Madarame some feats - Minotaur Labyrinth

Logical Prediction

mediumfeatLogical Prediction
Predicts Yakou's answer about what a referee is

Before Yakou explains his personal view of referees, Baku states that he already knew Yakou would answer that way, treating the response as something he had modeled in advance.

Source: Kakerou Tachiainin - Chapter 1

Category

Tactics

Tactics archive records.

Tactical Deception

mediumfeatTactical Deception
Disarms traps and redirects pursuer focus with weapon misinformation

While moving through the building, Baku removes traps, gives up his firearm, and spreads a false story about the weapon so opponents look in the wrong place and misread his next move.

Source: Baku Madarame Feats - Escape the Abandoned Building

Tactical Counterplay

mediumfeatTactical Counterplay
Doorframe ambush against an armed pursuer

Baku takes a covert position above a doorframe and forces an armed pursuer to expose himself and retreat, turning a bad direct confrontation into favorable counterplay.

Source: Baku Madarame Feats - Escape the Abandoned Building

Tactical Timing

highfeatTactical Timing
Creates a time-limit rule to exploit later rounds

By acting too frightened to draw in round 3, Baku provokes the other side into demanding a one-minute draw limit, then uses that very time pressure as leverage in later rounds.

Source: Baku Madarame some feats - Hanging Man rounds 3-6

highfeatTactical Timing
Uses the necktie feint to save the two seconds that matter

Late in STL, Baku fakes a necktie-and-handkerchief release in a way that compels Souichi to verify instantly; that forced instant check is designed to preserve the two seconds that would otherwise push the total beyond the survivable threshold.

Source: Baku vs Hal (STL Explained)

Tactical Precision

highfeatTactical Precision
Uses the first near-death to measure timing and plant a false theory

After losing rock-paper-scissors, Baku uses the early death-and-revival cycle to gauge the actual elapsed timing and at the same time begins feeding Souichi the wrong idea that Baku may use his own body as a kind of time container.

Source: Baku vs Hal (STL Explained)

highfeatTactical Precision
Engineers Souichi's squandered time down to 24 seconds while calibrating echolocation

Through jacket removal, necktie usage, positioning, eye contact, and careful movement, Baku shapes Souichi's perception so the leader believes he is in control while Baku keeps the squandered time at a tightly chosen 24-second figure and learns more about the echolocation game state.

Source: Baku vs Hal (STL Explained)

highfeatTactical Precision
Ends a safe-looking half at exactly 00 to test post-minute behavior

During the cautious early STL exchange, Baku deliberately closes a half-round exactly on the zero mark to measure how the room behaves if he remains seated and to tighten the leap-second math for later.

Source: Baku vs Hal (STL Explained)