Opening statement
Yes, I’ve implemented a few features on the site, such as the battle mechanics and character radar charts powered by AI evaluations. I figured this would be quite innovative for our community while automated scoring might not be as nuanced as human judgment, it holds up remarkably well and frequently delivers solid, insightful takes. However, I want to clarify that this isn’t just a stock AI model plugged into the backend. It's backed by my own proprietary infrastructure: a multi-agent network (an AI Swarm) working in tandem with a custom web-search engine that I built from scratch. These components operate in synergy to deliver the most accurate evaluations possible by analyzing, distributing, and scoring data in near real-time. In short, these features rely heavily on my own architectural solutions rather than just raw AI. That said, nothing is perfect yet. The system is currently in beta, and I am fully committed to refining and improving its evaluation accuracy. I hope you guys are open to this kind of innovation. I know some might be skeptical, but at this stage, I lean towards system autonomy over absolute precision. -:und3f1n3d