Semi-Realistic2 up / 0 down
— 0
A deception-heavy gambler whose dossier is built on layered long-term planning, tactical adaptation, opponent reading and controlled psychological warfare across multiple arcs.
Strengths: Long-horizon planning, Strategic deception, Behavioral reading
Realistic1 up / 1 down
— 0
A deduction-dominant detective built on forensic observation, rapid cold reading, practical knowledge application, disguises, anticipatory trap-setting, and tightly sequenced case plans across Conan Doyle's prose canon.
Strengths: Deductive reasoning, Observation, Knowledge application
Realistic1 up / 0 down
— 0
A ruthless mahjong prodigy whose dossier is built on discard-pool reading, psychological warfare, controlled cheating, forced-line strategy, and repeated high-pressure outsmarting.
Strengths: Psychological warfare, Mahjong deduction, Discard-pool analysis
Realistic1 up / 0 down
— 0
Patrick Jane is portrayed as an elite realistic intelligence character centered on observation, cold reading, psychological profiling, deception, manipulation, memory-palace mnemonics, tactical trap-setting, and long-game planning against Red John.
Strengths: Observation and behavioral reading, Psychological profiling and manipulation, Memory palace and card memorization
Semi-Realistic0 up / 0 down
— 0
A hyper-perceptive detective whose dossier is built on rapid deduction, verbal decoding, environmental modelling, psychological profiling, and layered anti-criminal planning across standalone cases and Black Organisation arcs.
Strengths: Deductive reasoning, Verbal decoding, Psychological profiling
Semi-Realistic1 up / 0 down
— 0
A composite Hannibal dossier built on elite psychological profiling, manipulation, sensory perception, long-form misdirection, memory-palace cognition, and layered contingency planning across the TV series and novels.
Strengths: Psychological profiling, Manipulation, Memory palace cognition
Realistic2 up / 0 down
— 0
Akiyama Shinichi is portrayed as a psychology-trained strategist whose intelligence showings center on game-theoretic planning, deduction, deception, psychological analysis, manipulation, anticipation, composure under pressure, and repeated exploitation of rule systems in Liar Game.
Strengths: Logical and abductive reasoning, Strategic planning and counter-strategy, Psychological analysis and manipulation
Semi-Realistic0 up / 0 down
— 0
A prodigy built around layered planning, social engineering, evidentiary concealment, psychological reading, and multi-phase opponent control across the Kira investigation.
Strengths: Long-term planning, Social manipulation, Concealment